Eighteen interactive surfaces — shader wallpapers, a sprite swarm and painterly studies, each a living thing that answers to your cursor. Move across this page. It's already watching.
Single-pass fragment shaders — no textures, no images. Every pixel is computed live and reacts to the mouse. Hover to play; launch any piece into the full ULTRA OS.
ULTRA is a study in tactile computation: wallpapers that aren't pictures but living systems. Each is a single GLSL program rendered in real time, designed to be fidgeted with rather than just looked at. Noise fields, flow fields, metaballs and polar warps become things you can push, swirl and ripple.
Built with raw WebGL — no engines, no frameworks — so the whole collection ships as a few kilobytes of math.
Want a bespoke living wallpaper, an interactive backdrop, or a shader for your product? Let's build something that moves.